Kart racing, drawn the way the old 16-bit ones were: a picture of the circuit seen from above, laid back into the screen a band at a time until it becomes a road running to the horizon. The kart drives itself forward — you steer with a thumb, hold DRIFT through the corners to charge a boost, and throw whatever the item box gave you at the kart in front. Eight drivers, three circuits — a sunset beach, a jungle and a volcano — three laps of a long circuit, a single race or a three-round grand prix with points.
A dungeon crawl for one thumb. Walk with the left of the screen, your weapon aims and fires itself, and the two buttons on the right are a dash straight through danger and a special the dungeon pays you for killing things. Doors stay shut until the room is clear. Three floors — catacombs, fungal hollow and emberforge — each one ending in a boss the size of the doorway, with shrines, shops, a locked vault and eighteen relics that stack on the way down. Play as Sophia with a longbow, Rory with boomerang blades, or Dylan with fireballs.
Wordplay for the boys. Four answers, and a clock that eats the points rather than the turn, so nobody gets cut off mid-think. Two thousand two hundred riddles across a dozen kinds: hidden animals, rhymes, anagrams, sound-alikes, odd ones out, word glue and a few hundred proper head-scratchers. It builds them fresh every time, so nobody learns the answers off by heart. Quick Quiz for twelve and three lives, or Beat the Clock for ninety seconds.
Six-a-side arcade football from straight above, built the way the old 16-bit ones were. The ball is never glued to your feet: you knock it ahead and run onto it, and a tackle is getting your body there first. One thumb steers, one button passes and shoots, and holding a direction after you hit it bends the ball through the air. Eight teams, a quick match, a three-round cup with penalty shoot-outs, and two players on one iPad.
A marble run builder. Drag planks, curves, trampolines, bumpers, fans, spinners, cannons and portals onto the board, turn them, press GO and watch the marble roll. Sixteen puzzles with a goal cup and bonus stars, a hint button when you are stuck, and a sandbox with five marbles and three save slots for your own contraptions.
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Agent Rory: Operation Eclipse
A first-person spy adventure in two acts across fourteen countries, from London and Venice to Nairobi, Beijing and the Alps. Fifty-six missions, every one a mini-game that wins intel: lie detectors, safe dials, cipher wheels, codebreakers, lasers, sonar, vault rings, a telephoto lens, shredded documents and countdowns, getting harder as you go. Every character speaks with the iPad's own voices.
A 3D hat-throwing adventure across seven kingdoms: Dino Ridge, Skyline City, Sunburn Sands, Frostbite Peaks, Volcano Bay, Cloud Islands and Ghost Manor. Capture a T-Rex, a taxi, a stone lion, a bird and a fireball, hunt Power Moons and beat the raptor bosses.